Thursday, November 15, 2012

Dota 6.72f AI - Map Dota 6.71f AI Nightmare Official Released

Here's for you guys map that you are looking and want to play on. Yeah...Dota 6.72f AI plus Nightmare has been released for you. 

DotA 6.72f AI 1.2 Map




DotA 6.72f AI 1.2 Changelogs: 
======================
Fixed: Windrunner group lost bug removed. 
Fixed: Some minor tweak in aiming func. 
Fixed: Human KotL auto-using Recall. 
Fixed: Delay bug in AIAttackedByHumanHero Added storing of learn and use skills by heroes. 
Fixed: Magnus’ not using Reverse. 
Fixed: Magnus’ itembuild. Applied range check to Sprout (Furion’s) and Shackle (Rhasta, plus disable check). Now both won’t use the spell against enemy out of range -> no rambo mode, no missed Sprout. Tauren now use ability to join with idle spirit. 
Fixed: KotL Illuminate, added extra use. 
Improved AI: usage of SandKing’s Burrowstrike and Epi-Blink. 
Little improvement on Shadowfiend’s Shadow Raze 
Undid all fake abilities, changing base order instead. (Troll’s Ranged Whirling Axe, Batrider’s Firebreak, Phoenix’ Sun Ray) 
Fixed: Akasha not using ulti. Fixed: incorrect SunRay order. 
Fixed: Lone Druid not using Rabid and some bug in Battlecry usage. Fixed: problems in channel-based skills. Fixed: some bugs related to skill learning, esp. Huskar. Meld should not decrease building’s armor anymore. Fair aggro attempt. Orb attack do not count as attack. 
Fixed: Leshrac’s AI (now use Edict and Nova properly) Applied the “free mode” to AI’s scroll of town portal (supposedly decrease tp-cancel probability). 
AI Assault Cuirass Recipe fix: 1500 -> 1300 

Now, let's enjoy and have fun playing dota on this version map and see you later on another dota maps version AI post category, soon.

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