Showing posts with label Dota Maps. Show all posts
Showing posts with label Dota Maps. Show all posts
Monday, December 17, 2012
Saturday, December 15, 2012
Sunday, November 4, 2012
Thursday, March 22, 2012
Wednesday, March 21, 2012
Dota 6.74b | Download Dota v6.74b w3x Map Changelogs Official Released
Hello and welcome again dota gamers, now we continue play on dota by this map version that you are looking at now. Yes! IceFrog has just released officially dota version 6.74b complete with Changelogs for you guys.
Labels:
Dota Maps
Wednesday, January 11, 2012
Dota 6.74 | Dota 674 V6.74 W3x Map Update news
Hello dota fans, many of us has already play on previous dota 6.73 version. Now for update news on this map version that you looking for, this map version V6.74 has not been released yet and still under development. Until the day this map will officialy released to be played by IceFrog. This map just like the other version has changelogs either within heroes, cosmetics, items built and bug fixed and many other details will give on, soon.
Download Dota 6.74 674 V6.74.w3x Map
Ok dota players, that's it. Now, it our turn to be patient and waiting this map released. Meanwhile we can play for other dota map version, and do not worry about download link as we will give on after the map is released, you can come back and check for it. So keep stay tune to update this and have fun.
Labels:
Dota Maps
Monday, June 6, 2011
Dota 6.60 Beta 45 - Download Dota v6.60 w3x Beta 45 Map
Download link :
Dota 6.60 Beta 45 - Download Dota 6.60 w3x Beta 45 Map. Do you want to play on this map version? this dota version map has been released and you can find download link to download for free, now.
Labels:
Dota Maps
Dota 6.60 Beta 21 - Download Dota v6.60 w3x Beta 21 Map Changelogs
Download link :
Dota 6.60 Beta 21 - Download Dota v6.60 w3x Beta 21 Map Changelogs, This map version has been released. Find download link to download this map. About changelogs can be read below.
Dota 6.60 Beta 21 Changelogs:
*Replace all the heroes tavern into top left of the map
Now there's 9 tavern:
*Sentinel Strength Tavern, Sentinel Agility Tavern, Sentinel Intelligence Tavern
*Neutrals Strength Tavern, Neutrals Agility Tavern, Neutrals Intelligence Tavern
*Scourge Strength Tavern, Scourge Agility Tavern, Scourge Intelligence Tavern
*Neutrals Hero can be picked by either Scourge or Sentinel
*Add Tauren Chieftain to Sentinel Strength Tavern
*Add Bat Rider to Neutrals Intelligence Tavern
*Hero remade on Razor and Viper
*All Razor skill is remade, except for his Chain Lightning (will update this later)
*Viper 2nd skill was remade, replace Frenzy with Nethertoxin (passive, give additional damage depends on enemy's health)
2 New items
Magic Wand
Magic stick + 3 x Ironwood Branch + Recipe (150)
+3 all attribute and Energy Charge (up to 15, Magic Stick only 10)
Force Staff
Quarterstaff + Staff of Wizardry + Recipe (700)
Give +10 Int, +10 Damage, +10 Attack Speed and Force ability (Active)
Force can push enemy 500 units on the direction he is faced
Labels:
Dota Maps
Dota 6.59 - Dota v6.59 w3x 659 Map Changelogs
Download link :
Dota 6.59 - Dota v6.59 w3x 659 Map Changelogs, want to play on this map version guys? then find download link to play. About changelogs list can be found on below.
Here is the complete Dota 6.59 changelogs:
* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness
* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo
Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.
Notes: "I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right."
Enjoy
-- IceFrog
Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model, and also IceFrog is confirmed that the Dota 6.59 Quest will be on Dota 6.59b
Labels:
Dota Maps
Dota 6.59d - Download Dota v6.59d w3x 659d Map
Download link :
Dota 6.59d - Download Dota v6.59d w3x 659d Map. Looking for this map version? then feel free to download it by download link.
Some changelogs has been made to this map dota 6.59d :
1. Fixed some item exploits
2. Fixed a rare memory related bug
3. Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two
4. Fixed a few other misc bug/exploits
Labels:
Dota Maps
Saturday, May 28, 2011
Dota 6.72c - Download V6.72c W3x 672c Official Map Changelogs
Download Dota 6.72c - V6.72c W3x 672c Official Map Changelogs. We always want to play on latest dota map version, after dota 6.72b then dota 6.72c will be released. When? We hope that this map can coming soon on this month maybe, but it seems that dota released map progressing is little bit slower.
Download link :
Perhaps you guys can give any idea what do you want to this map, especially on changelogs list hero, items, bugs and error. What ever you want, please feel free to give your suggestion in order to make this map released. Soon as this map released then download link will be update to you guys, so everybody can play on dota 6.72c.
Labels:
Dota Maps
Dota 6.72b Changelogs
Dota 6.72b Changelogs, this post is to make complete about dota 6.72b version download map before.
You can read and update for Dota 6.72b Changelogs :
Dota 6.72b Changelogs:
• Living Armor now regenerates buildings only in a 900 aoe
• Leech Seed cooldown rescaled from 12 to 18/16/14/12
• Treant Protector base armor reduced by 1
• Essence Shift no longer permanently steals attributes
• Restored Shadowraze’s original visual effect
• Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72
• Fixed a PPC Mac only bug that caused crashes on map selection
• Fixed a bug that caused saving and reloading to crash
• Fixed a bug with Infest and -switch
• Fixed a bug with Living Armor and -switch
• Fixed a possible fatal error with Whirling Axes on map edges
• Fixed Troll’s bash not getting leveled up properly
• Fixed the lowest level of bkb and cheese being stealable
• Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground
• Fixed Wisp appearing in -randomint
• Fixed a bug with Whirling Axes and -swap
• Fixed some problems with Timewalk that caused it to drag performance down a lot
• Fixed a few other misc bugs
Download link :
You can read and update for Dota 6.72b Changelogs :
Dota 6.72b Changelogs:
• Living Armor now regenerates buildings only in a 900 aoe
• Leech Seed cooldown rescaled from 12 to 18/16/14/12
• Treant Protector base armor reduced by 1
• Essence Shift no longer permanently steals attributes
• Restored Shadowraze’s original visual effect
• Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72
• Fixed a PPC Mac only bug that caused crashes on map selection
• Fixed a bug that caused saving and reloading to crash
• Fixed a bug with Infest and -switch
• Fixed a bug with Living Armor and -switch
• Fixed a possible fatal error with Whirling Axes on map edges
• Fixed Troll’s bash not getting leveled up properly
• Fixed the lowest level of bkb and cheese being stealable
• Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground
• Fixed Wisp appearing in -randomint
• Fixed a bug with Whirling Axes and -swap
• Fixed some problems with Timewalk that caused it to drag performance down a lot
• Fixed a few other misc bugs
Labels:
Dota Maps
Download Dota 6.72b - v6.72b W3x 672b Official Map Changelogs
Download link :
Download Dota 6.72b - v6.72b W3x 672b Official Map Changelogs, This map is latest version that released nowadays, complete all version of dota maps and play this map with you favorite dota heroes. For the changelogs list can be found by following this dota 6.72b changelogs link.
Enjoy
Labels:
Dota Maps
Friday, May 27, 2011
Download Dota 6.73 v6.73 W3x 673 Official Map Changelog Released
Download link :
Download Dota 6.73 v6.73 W3x 673 Official Map Changelog Released, upcoming map version dota 6.73 has not been released officialy yet, the map is still under development. We wish that this map will be released soon as changelogs list about heroes, items, gamesplay & cosmetic and bugs error to will be add on this map. We still look for this kind information. Meanwhile while we waiting then, why not play for dota 6.72 or 6.72b version. Comeback again to update on dota 6.73 map when it is released.
Labels:
Dota Maps
Tuesday, May 10, 2011
Dota 6.72b | Download Dota 6.72b v6.72b.w3x 672b Map Changelogs
Download Dota 6.72b v6.72b.w3x 672b Map Changelogs - Dota 6.72b. This map has officially been released. Find out the download link to map below.
Enjoy guys!
Labels:
Dota Maps
Saturday, May 7, 2011
Dota 6.72 | Download Dota v6.72 w3x 672 Map Changelogs
Download Dota v6.72 w3x 672 Map Changelogs - Dota 6.72. Already been released and available link for download can be found below. Read some changelogs too to make your dota games on this map more exciting. Happy Gaming guys.
Heroes:
- Added a new hero:
- Rubick, The Grand Magus Guide
Ancient Apparition
- Armor reduced from 4 to 2
Axe
- Base HP regeneration increased from 0.25 to 1
- Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second
Bane Elemental
- Brain Sap cooldown decreased from 16 to 14
- Fiend’s Grip now gives vision of the target
- Enfeeble now reduces attack damage by a constant amount
Old Enfeeble:
Reduces attack damage by 40/60/80/100% of base damage
Manacost: 125
Cooldown: 15
New Enfeeble:
Reduces attack damage by 25/50/75/100
Manacost: 125
Cooldown: 12
Note: Previous was base damage only (it did not reduce bonus damage from items), this reduces total damage by a constant amount.
Batrider
- Armor reduced by 1
Beastmaster
- Greater Hawk’s invisibility fade time decreased from 8 to 5 seconds
- Wild Axes now move at similar speed to the max range (so it isn’t as slow for short range targeting)
- Added Aghanim’s Scepter upgrade
Increases cast range from 600 to 950
Decreases cooldown from 80/75/70 to 45
Primal Roar Aghanim Ability Code: A289
Bloodseeker
- Bloodbath assist AoE increased from 200 to 225
Bounty Hunter
- Base HP regeneration increased from 0.25 to 0.75
- Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6
Bristleback
- Warpath damage per stack increased from 4/8/12 to 10/15/20
Centaur Warchief
- Movement speed increased from 300 to 305
- Double Edge cooldown decreased from 12 to 10
- Hoof Stomp cooldown decreased from 15 to 13
Chaos Knight
- Base strength increased by 3
- Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
- Chaos Bolt now has a floating text indicator for the damage done
Chen
- Test of Faith’s secondary ability to teleport units is now a part of Holy Persuasion instead (377809)
Clockwerk Goblin
- Armor reduced by 1
Crystal Maiden
- Freezing Field level 1 manacost decreased from 300 to 200
Dark Seer
- Wall of Replica illusion damage improved from 70% to 70/80/90%
- Added an Aghanim’s Scepter upgrade (and visual effect) (339914)
Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage.
Wall of Replica Aghanim Ability Code: A21Q
Doom Bringer
- Doom’s duration decreased from 14 to 13 seconds (Aghanim’s Doom is still 14)
Dragon Knight
- Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300
Drow Ranger
- Previous sight range nerf reverted (from 6.68)
Earthshaker
- Echo Slam initial damage reduced from 165/230/285 to 160/210/270
Enchantress
- Aghanim’s Impetus range bonus increased from +150 extra to +165
Faceless Void
- Base HP regeneration increased from 0.25 to 0.75
- Aghanim’s upgraded Chronosphere cooldown decreased from 75 to 60
- Chronosphere now reveals Invisible units
- Chronosphere cast range improved from 500/550/600 to 600
- Time Walk slow affects all units along his path, instead of just at the destination
Furion
- Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)
Guardian Wisp
- Base damage increased from 33-42 to 43-52
- Attack range increased from 525 to 575
- Tether movement speed bonus reduced from 15/20/25/30% to 20%
- Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
- Spirits Oscillation subabilities no longer interrupt Wisp’s movement
- Spirits now circle slightly faster when there are fewer alive
- Spirits no longer slow
- Spirits life duration increased by 3 seconds
- Spirits now spawn over 4 second interval instead of 6
Pull In: A24A
Pull Out: A24B
Overcharge Reworked
Old Overcharge:
Grants bonus attack speed, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
This is a toggle ability.
Attack Speed: 60/80/100/120
New Overcharge:
Grants bonus attack speed and damage reduction, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally attack speed and damage reduction is also granted to that ally.
This is a toggle ability.
Attack Speed: 40/50/60/70
Damage Reduction: 5/10/15/20% [Reduces damage taken]
Overcharge Ability Code: A28Q (code change)
Gyrocopter
- Agility growth increased from 2.4 to 2.8
- Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
- Added an Aghanim’s Scepter upgrade (and visual effect)
Call Down now has a global cast range and the second rocket does 75 more damage.
Call Down Aghanim Ability Code: A235
Huskar
- Burning Spears minimum HP requirement removed (it is still non-lethal)
- Life Break cast mechanism changed
It now has a 600 cast range and causes Huskar to quickly dash forward towards the target. You are magic immune while running forward. If you get interrupted, the dash stops.
Icarus
- Icarus Dive cooldown decreased from 40 to 30
- Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
- Sun Ray no longer slows
- Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
- Sun Ray turn rate slightly improved
- Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
The damage and heal from the two areas do not stack, you are only affected once
Invoker
- No longer gets interrupted by casting orbs or invoke
- Base damage reduced by 5
- Alacrity can now target mechanical units (1680)
- Alacrity manacost increased from 50 to 100
- Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
- Cold Snap now requires a minimum of 10 damage before it triggers
- Ice Wall no longer affects magic immune units
- The Invoke combinations are now displayed in the ability tooltip
- Fixed some issues with how Invoke tracks your recently casted spells
It now always remembers the latest invoke spell even if it is one you already have. So if you have two and want to keep the oldest one, you can recast it and it will consider it the newest one.
Jakiro
- Macropyre AoE increased from 200 to 225
Juggernaut
- Base HP regeneration increased from 0.25 to 0.75
- Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%
Kunkka
- Ghost Ship stun increased from 1 to 1.2 seconds
- Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4
Krobelus
- Base HP regeneration increased from 0.25 to 0.75
- Witchcraft bonuses rescaled to be more straightforward
Old Witchcraft:
- Increases movement speed by 3/6/9/12%
- Decreases Carrion Swarm’s mana cost by 5 / 10 / 15 / 20 and cooldown by 1 / 2 / 3 / 4 seconds.
- Decreases Silence’s mana cost by 0 / 10 / 20 / 30 and cooldown by 1 / 2 / 3 / 4 seconds.
- Increases the number of level 1 Exorcism spirits by 1 / 2 / 3 / 4.
- Increases the number of level 2 Exorcism spirits by 1 / 3 / 4 / 6.
- Increases the number of level 3 Exorcism spirits by 0 / 2 / 4 / 7.
New Witchcraft:
- Increases movement speed by 3/6/9/12%
- Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds
- Decreases Carrion Swarm and Silence manacost by 10/15/20/25
- Creates 3/4/5/6 extra spirits
- Exorcism rebalanced from 5/10/16 to 4/10/18 spirits (from 9/16/23 to 10/16/24 with Witchcraft)
Lanaya
- Psi Blades width increased from 70 to 80
Leoric
- Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
- Reincarnation delay decreased from 5/4.5/4 to 3 seconds
Lich
- Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20
Lina Inverse
- Aghanim’s Laguna Blade cast range increased from 600 to 900
Lone Druid
- Spirit Bear’s Demolish decreased from 60% to 40% bonus damage versus buildings
Lord of Avernus
- Aphotic Shield cast range increased from 350 to 450
Luna
- Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32
Lycanthrope
- Wolves move speed increased from 400 to 400/420/440/460
- Wolves collision size reduced a bit
Magina
- Base attack time improved from 1.45 to 1.35
The hero’s attack rate improves the lower the Base Attack Time is, this is a buff.
Magnataur
- Cast point reduced
- Empower cast range increased from 500 to 800
- Skewer’s number of enemy units dragged rescaled from 2 to 1/2/3/4
Meepo
- Added an Aghanim’s Scepter upgrade
Creates an extra clone once the item is acquired. Please note that the item is undroppable once the clone is created.
Divided We Stand Aghanim Ability Code: A27C
Morphling
- Armor reduced by 2
- Replicate now has a visual time (player only) that counts down its duration
- Morph now has a visual effect
Shows one visual effect for transforming agility, and another one for strength. This effect can be seen by both teams.
Naix
- Reworked Infest
Old Infest:
Naix infests a target, hiding in it.
Regains health based on the HP the unit has when he gets out of it
Level 1 Targets: Allied and Neutral Units
Level 2/3 Targets: Enemy, Allied and Neutral Units
HP Healed: Current Target HP (for level 1/2), Max Target HP (for level 3)
Cooldown: 100/60/30
Casting Range: 150
Manacost: 50
Note: This kills the infested unit.
New Infest:
Naix infests a target, hiding in it. When he comes out of a unit, he deals damage to all nearby enemy units.
Damage: 150/275/400
AOE: 700
Targets: Allied Heroes, Allied Creeps, Enemy Creeps (including neutrals)
If the unit is an enemy creep, Naix will devour it first, gaining health equal to the unit’s current HP.
Cooldown: 100
Casting Range: 150
Manacost: 50
Naga Siren
- Base HP regeneration increased from 0.25 to 0.75
- Nearby Naga Siren illusions now play the Ensnare animation (98895)
Ensnare: A24D (code change)
- Critical Strike replaced with Rip Tide
Rip Tide:
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit’s armor for 8 seconds.
Damage: 130/160/190/220
Armor Reduction: 2/3/4/5
Duration: 8
AoE: 350
Distance: 600
Cooldown: 12
Manacost: 80/90/100/110
Rip Tide Ability Code: A23Y (replaces Critical Strike)
- Song of the Siren reworked
Old Song of the Siren:
Sleeps all enemy units in range. Slept units are invulnerable until the end of the spell.
Duration: 6/7/8
AoE: 1000/1500/2000
Cooldown: 120
Manacost: 200
Song of the Siren:
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
AoE: 750 (units have to be continuously under the song to be slept)
Duration: 6
Cooldown: 180/120/60
Manacost: 100
Note: Ends when duration ends, units go out of range or Naga Siren dies. Affects buildings.
End Song Sub-Ability Code: A24E
Necrolyte
- Reaper’s Scythe reworked slightly
The HP difference calculation is now processed after the stun duration is over, so any damage you do in between the start of the effect and the end is included in the final damage dealt. The stun duration is now reduced from 1.5 to 1 second.
Nerubian Weaver
- Armor reduced by 1
- The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30
Nightstalker
- Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
- Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75
Obsidian Destroyer
- Intelligence growth increased from 2.8 to 3.3
Omniknight
- Purification cast range increased from 400 to 400/500/600/700
Pandaren Brewmaster
- Drunken Haze duration increased from 7 to 8 seconds
- Primal Split Earth panda now carries the hero’s auras around him
If you are carrying Radiance or Assault Cuirass, for example, the area around your panda is affected.
Pit Lord
- Model size slightly reduced
- Cast Point decreased from 0.75 to 0.60
- Dark Rift level 1 can now target units
- Expulsion reworked slightly
- Expulsion AoE now follows you around and is centered on your hero
- Expulsion no longer ministuns
- Expulsion Search AOE increased from 475 to 600
- Expulsion Damage/Heal increased AOE from 375 to 600
- Expulsion now heals allies in the area it damages in (for half the amount 10/20/30/40)
Expulsion Ability Code: A288 (code change)
- Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
- Pit of Malice now deals 100 damage when it affects a unit
- Pit of Malice now creates 5 corpses in the cast area
- Firestorm reworked
Old Firestorm:
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Number of waves: 6
Damage per wave: 25/40/55/70
DPS: 5/10/15/20 for 2 seconds
Cast Range: 750
AoE: 400
Cooldown: 14
Manacost: 100/110/120/130
New Firestorm:
Channeling.
Calls down 3 waves of fire that damage enemy units and structures in an area.
Number of waves: 3
Damage per wave: 55/80/105/130
DPS: 15 for 3 seconds
Deals 30% damage to buildings
Cast Range: 775
AoE: 450
Cooldown: 16
Manacost: 100/110/120/130
Firestorm Ability Code: A26O (code change)
Puck
- Base damage increased by 4
- Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds (41433)
Pudge
- Rot damage increased from 25/50/75/100 to 35/60/85/110
Queen of Pain
- Sonic Wave damage rescaled from 290/430/600 to 350/475/600
Rhasta
- Base damage increased by 5
- Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
- Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
- Mass Serpent Wards are now automatically added to your unit selection upon cast (411025)
Rooftrellen
- Armor reduced by 1
- Nature’s Guise now gives the unit a 10% movement speed bonus
- Nature’s Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
- Nature’s Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
Old Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.
Duration: 3/4/5
Cooldown: 160
Damage: 85 per second
AoE: 725
New Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.
Duration: 3
Cooldown: 100/95/90
Damage: 70/100/130 per second
AoE: 725
Living Armor:
Rooftrellen’s presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
AoE: 900 (Global during the day)
HP Regeneration: 2/3/4/5
Armor: 1/2/3/4
Leech Seed
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.
Slow: 24%
Damage: 30/45/60/75 per pulse (Magical damage type)
Allied Heal: 30/45/60/75 per pulse
Pulses: 4
AoE: 500
Manacost: 110/120/130/140
Cast Range: 350
Cooldown: 12
Sand King
- Armor increased by 1
Shadow Priest
- Poison Touch damage increased from 7/14/21/28 to 8/16/24/32
Shadow Demon
- Disruption manacost increased from 75 to 120
- Disruption cooldown rescaled from 16 to 25/22/19/16
- Disruption illusion duration rescaled from 6 to 5/6/7/8
- Changed Shadow Demon’s hero model
This was his original model during development. The previous model will be used for another hero instead.
Silencer
- Movement speed increased from 290 to 300
- Curse of the Silent cast range decreased from 900 to 800
- Glaives of Wisdom cooldown from 2/0/0/0 to 0
- Last Word is now muted when Silencer is stunned (previously it was only when silenced)
- Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
- Last Word AoE decreased from 900 to 750
- Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero
Slardar
- Amplify Damage armor reduction increased from 5/10/15 to 8/12/16
Slark
- Strength growth increased from 1.0 to 1.8
- Intelligence growth increased from 1.6 to 1.9
- Agility growth reduced from 2.0 to 1.5
- Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
- Essence Shift agility bonus reduced from 4 to 3 per attack
- Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
- Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
- Pounce no longer hits non-hero units
- Pounce AoE increased from 85 to 95
- Pounce’s speed fixed to be the same at all levels (426269)
Spirit Breaker
- Base HP regeneration increased from 0.25 to 0.75
- Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
- Charge of Darkness Reworked
Old Charge of Darkness:
Takes up to a few seconds to charge up and then starts moving towards his target. Speed is based on how long it charged up for.
Charge time: Up to 4 seconds.
Charge speed: Up to 60%
Stun: 1.4/1.8/2.2/2.6 seconds
Notes:
1- Gains vision (and truesight) over his target while casting.
2- Becomes magic immunity only when fully charged.
3- Target has a debuff indicator when Barathrum is within 2500 distance.
4- Speed bonus is retained for 2 seconds after impact.
5- Becomes interrupted if the target dies, becomes decrepified or cycloned.
Cooldown: 40
Manacost: 75
Casting Range: Global
New Charge of Darkness:
Immediately charges towards the targeted enemy unit. Ignores pathing completely. Stuns the target when it reaches it.
If the target dies, charge will automatically resume on another nearby visible unit.
While you are charging, all secondary units within 250 AoE of you are hit by a greater bash equal to its level.
Primary Target Stun Duration: 1.4/1.8/2.2/2.6
Speed: 425/500/575/650
Cooldown: 40
Manacost: 75
Casting Range: Global
Notes:
1- Gains vision in a small area around the target.
2- If target dies, the charge will transfer to the nearest visible enemy unit
3- Stops if you become stunned.
4- Target has a debuff indicator when Barathrum is within 2500 distance.
Stealth Assassin
- Base HP regeneration increased from 0.25 to 0.75
- Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
- Smoke Screen cast range increased from 350 to 425
- Smoke Screen cooldown decreased from 15 to 13 seconds
Sven
- Great Cleave AoE increased from 175 to 200
Tauren Chieftain
- Ancestral Spirit now has a secondary ability that returns the spirit (398706)
- Ancestral Spirit cooldown decreased from 19 to 16
- Ancestral Spirit cast range increased from 1000 to 1200
Techies
- Aghanim’s Remote Mine cast range decreased from 900 to 700
- Land Mine limit increased from 15 to 20
- Suicide Squad, Attack! now gives Techies XP for kills he gets with it
- Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
- Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
- Detonate All subability of Remote Mine removed
Based on Techie player feedback, it was much more commonly used accidentally than for it’s intended purpose . The new focused detonation ability or the group selection detonate fill the role better.
Terrorblade
- Movement speed increased from 300 to 310
- Sunder HP limit now applies to yourself
This is an improvement. It will no longer bring you down to the target’s HP, it will follow the HP percentage restrictions. The main application of this is when it is used to heal an ally.
- Sunder cooldown rescaled from 200/120/60 to 160/110/60
- Metamorphosis reworked
Metamorphosis:
Transforms to a powerful ranged Demon with illusions.
Attack Range: 550
Base Attack Time: 1.6 (melee is 1.5)
Movement Speed: 300 (melee is 310)
Attack Damage: 20/25/30/35 extra base damage [Illusions benefit from this damage]
Illusion Count: 0/1/1/2
Illusion Outgoing Damage: 0/10/15/20%
Illusion Incoming Damage: 250%
Duration: 30
Cooldown: 70
Manacost: 100
Note: When you transform, you gain selection of the illusions as well.
Zeal:
Passive. Grants bonus attack speed and HP regeneration.
Attack Speed: 20/30/40/50
HP Regeneration: 2/3/4/5
Note: Attack Speed bonus affects your Metamorphosis illusions
Reflection:
Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.
AoE: 350
Duration: 5 seconds
Slow: 20/25/30/35% (MS & AS)
Reflections Outgoing Damage: 35/45/55/65
Reflections Incoming Damage: 0%
Cast Range: 600
Manacost: 75
Cooldown: 20
Note: Reflections can only attack their source.
Note 2: Reflections are not normal illusions, they aren’t clickable or selectable and take no damage. They are faded out visually to the enemy.
Tidehunter
- Anchor Smash reworked
New Anchor Smash:
Spins around, dealing damage and giving a debuff to nearby enemies.
AoE: 400
Damage: 75/125/175/225 (physical damage type)
Attack Damage Reduction: 40%
Duration: 6
Cooldown: 7/6/5/4
Manacost: 30/40/50/60
Tinker
- Heat Seeking Missile now hits 2 units at all levels
Tiny
- Tossed allied units no longer take damage (they used to take a portion of the damage)
Troll Warlord
- Cast point reduced by 0.3
- Berserker Rage transformation time removed (was 0.1 sec)
- Blind replaced with Whirling Axes
Whirling Axes:
Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle, damaging enemies and causing them to have a 60% chance to miss attacks. When in ranged form, Troll hurls a fistful of axes in cone formation. Enemy units hit by the axes are slowed by 30%.
Each have their own cooldowns and costs.
Ranged Form:
Slow: 30%
Duration: 3/3.75/4.5/5.25
Range: 900
Travels in a small cone
Cooldown: 20
Manacost: 50
Melee Form:
Miss Rate: 60%
Damage: 125/175/225/275
AoE: 450
Duration: 4/5/6/7 seconds
Cooldown: 12
Manacost: 50
Tuskarr
- Ice Shards now kills trees around the area it is created
- Snowball no longer moves faster based on the allies inside of it
Ursa Warrior
- Enrage no longer triggers an additional Fury Swipes hit
- Earthshock damage increased from 70/120/170/220 to 90/140/190/240
- Fury Swipes duration increased from 5 to 6 seconds
- Overpower cast time removed
Vengeful Spirit
- Aghanim’s Nether Swap can now target creeps (339914)
Venomancer
- Base HP regeneration increased from 0.25 to 0.75
Viper
- Corrosive Skin now stacks with Poison Attack
Visage
- Base Strength decreased from 25 to 22
- Strength growth increased from 2.2 to 2.4
- Soul Assumption manacost rescaled from 150 to 200/180/160/140
- Familiars HP improved from 300/400/500 to 300/450/600
Warlock
- Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
- Fatal Bonds casting range increased from 600 to 800
- Upheaval cooldown decreased from 65 to 50
Windrunner
- Shackleshot cooldown increased from 10 to 12 seconds
Witch Doctor
- Death Ward is automatically added to your unit selection upon cast (451843)
Issuing a command to the ward will NOT cause your hero to be interrupted
Zeus
- Arc Lightning cooldown decreased from 2.25 to 2.0
- Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80
Items:
Ancient Janggo of Endurance
- Charges can now be refreshed by buying the recipe
Animal Courier and Flying Courier
- Added a short cooldown on Courier and Flying Courier recipe buying to prevent accidental double buys
- Minimap indicator is now shown at the location where a courier dies
- Resume Delivery ability added, upon use the courier will resume its previous deliver action (1680)
For example, if it was delivering an item to another player, and you interrupted it to do something, you could then resume it to deliver the items to its previous target.
Assault Cuirass
- Assault Cuirass recipe cost decreased from 1500 to 1300
Bloodstone
- Now starts with 5 charges
- Can no longer be disassembled
Boots of Travel
- Double clicking now teleports you to fountain
- Towers no longer stop attacking when you teleport to them
- Creeps no longer stop moving when you teleport to them
The unit you are teleporting on still has lowest AI priority
Buriza Do Kyanon
- Critical strike chance increased from 20% to 25%
Crystalys
- Critical Strike chance increased from 15% to 20%
Diffusal Blade
- Purge cooldown decreased from 12 to 8
- Purge now removes Ghost Scepter’s Ghost Form
Ethereal Blade
- Ether Blast’s slow increased from 45% to 60%
- Can now be disassembled (404895)
Force Staff
- Can no longer push units out of Chronosphere
Gem of True Sight
- Stock cooldown increased from 6 to 8 minutes
Guinsoo’s Scythe of Vyse
- Mana regeneration decreased from 200% to 150%
Hand of Midas
- Hand of Midas now gives a constant amount of gold
Some examples of what it previously it gave:
- Maximum of 208 gold if cast on the Hellcaller
- Minimum of 92 gold if cast on the Kobold Tunneler or Satyr Trickster
- 154 gold if cast on a ranged creep
- 164 gold if cast on a Polar Furbolg Ursa Warrior
- 174 gold if cast on a Centaur Khan
It now gives a constant 190 bonus gold on all targets
- Hand of Midas gold is now reliable
- Hand of Midas manacost removed (25->0)
Healing Salve
- Stock cooldown removed
Heart of Tarrasque
- Melee heroes now only have to wait 4 seconds after taking player damage for the regeneration to activate
Khadgar’s Pipe of Insight
- Barrier’s duration increased from 8 to 10 seconds
Lothar’s Edge
- Wind Walk’s bonus damage increased from 125 to 150
Maelstrom
- Recipe cost decreased from 800 to 600 (417406)
Mjollnir
- Recipe cost increased from 400 to 600
- IAS bonus increased from 70 to 80 to match it’s components
Necronomicon
- Warrior’s Last Will damage rescaled from 200/400/600 to 400/500/600
- Archer’s aura AoE increased to standard aura sizes (900)
Orb of Venom
- Orb of Venom price decreased from 500 to 450
Orchid Malevolence
- Soul Burn’s damage recurrence increased from 20% to 25%
Quelling Blade
- Can now be sold
Refresher Orb
- Cooldown decreased from 210 to 160
Ring of Basilius
- No longer interrupts your hero when toggled
Sange
- Lesser Maim is no longer an Orb effect
Sange and Yasha
- Greater Maim is no longer an Orb effect
Smoke of Deceit
- Dispel AoE from heroes and towers increased from 850 to 950
- Stock cooldown increased from 10 to 12 minutes
Stygian Desolator
- Corruption effect now works on buildings
Urn of Shadows
- Double clicking will now self-cast Soul Release
• Added a new item to the Arcane Sanctum shop (Veil of Discord)
Veil of Discord:
Requires:
- Helm of Iron Will (950)
- 2x Robe of the Magi (900)
- Recipe (1250)
- Total: 3100
Grants:
+5 Armor
+5 HP Regeneration
+12 Intelligence
AoE Spell. Applies a debuff on all enemy units in an AoE, causing them to have reduced magic resistance for a duration.
Magic Amplification: 25%
AoE: 475
Cast Range: 800
Duration: 15
Manacost: 75
Cooldown: 30
Gameplay & Cosmetics:
Heroes now get XP if they get a kill outside of the standard XP range:
• Increased the width of the sentinel ramp between Roshan and the Rune spawn
• Neutral spawn empty check no longer considers corpses in its spawn rules
• Improved courier deliver movement AI (Harreke)
• Added Buyback cost to Observer Scoreboard (430973)
• Added Nerubian Assassin to CM
• Added Shadow Demon to CM
• Rearranged group selection priority when selecting multiple shops (433891)
• Added new -stats (-st) command that replaces individual hero commands to show stats specific to the hero (replaces -gg, -aa, -int, -mines, -souls, -fs, -ha, -mc) (1680)
• Rebalanced all Melee heroes between 100 and 128 range to be 128 range
- These were 100 before: CK, Naix, Abaddon, Lycan, Balanar, Pit Lord, Slardar, Undying, Rexxar, Centaur, Omniknight, Panda, Tide, Magnus, Spiritbreaker, Bloodseeker, Phantom Assassin, Terrorblade, Spectre, Meepo, Ursa, Magina, Juggernaut, Naga Siren, Phantom Lancer, Bristletback, Ogre Magi
- These were 125 before: Axe, Sven, Riki, Clockwerk, Dragon Knight, Dark Seer
• Flying Courier has a new model (Frost Wyrm)
• Animal Courier has a new model (Grunt, It’s not easy being green!)
• Satyr Hellcaller Shockwave damage increased from 100 to 125
• Enemy wards now have a visual effect around them to allow you to more easily distinguish allied wards from enemy wards
• Shops now have an animation (for the player only) when you select them (431929)
• Fortify Buildings glyph ability now prevents magic damage as well
• Added -disablehelp support for Snowball
• Added a new command -msa to display the speed of all your allies (443896)
• Added a new debug command -respawn
• Swapped the location of the Intelligence and Agility Taverns (410467)
• -ER (experimental runes) mode reworked, now enables runes spawn in both locations past 40 minutes
• Rearranged Observer Scoreboard to make it easier to see the creep stats for a hero
• Improved the ability display for Split Shot toggle (82888)
• Clockwerk Goblin now has a visual effect with Aghanim’s Scepter
• Invoker now has a visual effect with Aghanim’s Scepter
• Thrall’s class renamed from Far Seer to Disruptor
• Tombstone now has a sound effect when cast
• Rikimaru’s Blink Strike has a new special effect (4131913)
• Craggy Exterior now has a visual effect when it stuns someone (118263)
• Omnislash has a new initial cast animation (430613)
• Nature’s Guise has a new icon (432222)
• Refraction now has two status icons to differentiate between attack and defense effects
• Shadowraze has a new visual effect
• Scream of Pain has a new visual effect
• Added a new icon for Fatal Bonds
• Improved Sonic Wave sound and visuals (215238)
• Lina’s attack old attack projectile is now restored
• Lina’s fire hands visual effect have been improved
• Added a new Epicenter visual effect (216828)
• Added a new hero icon for Phoenix (378880)
• Added a new icon for Overgrowth
• Added Greek language support
- English
- Simplified Chinese
- Traditional Chinese
- German
- Czech
- French
- Greek
- Korean
- Hungarian
- Portuguese
- Russian
- Spanish
- Turkish
Bugs:
• Fixed Courier stopping and standing still in the middle of its delivery path if the hero disappears (Astral Imprisonment, Disruption, etc)
• Fixed a bug with Phase Boots that could cause Smoke of Deceit invisibility to last a little bit extra after it should be revealed
• Fixed Scream of Pain not hitting fogged or invisible units
• Fixed item chest sometimes being hard to click when buying with full inventory at side shops (408678)
• Fixed courier command panel sometimes getting bugged if the courier is carrying certain items
• Fixed the Collect Items function causing an enemy gem to be teleported back to their base
• Fixed Flying Courier from being able to right click on a powerup to waste it
• Fixed Natural Order and Ice Vortex interaction with spell resistance items
• Fixed Buyback wasting gold and cooldown if used while reviving with Aegis
• Fixed creep spawn count increase timer starting from game load rather than creep spawn (421973)
• Fixed Impetus damage cap reverting it to zero instead of remaining at the cap at long distances
• Fixed Shackleshot not stunning the secondary target if it went into fog while the projectile was flying
• Fixed deaths during Primal Split from counting as suicides
• Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
• Fixed a rare bug that sometimes caused level 1-3 of Necromastery to be a little higher than its max
• Fixed Blur triggering on heroes with an invisibility buff
• Fixed a bug with TB disappearing from map
• Fixed Sun Ray continuing while reincarnating with Aegis
• Fixed Plasma Field AoE damage not hitting invisible units
• Fixed Desolator against Swarm units
• Fixed Desolator against Seeking Missile
• Fixed Overcharge sometimes turning off by itself
• Fixed some rare bugs with Time Walk that could cause it to jump much further
• Fixed a bug with Phase Boots and Spectral Dagger
• Fixed a rare visual glitch possible with Dream Coil
• Fixed Pudge being unable to cast Meat Hook when Ethereal (443782)
• Fixed a bug with how Stone Gaze levels up
• Fixed a bug with how the slow on Demonic Purges levels up
• Fixed Charge of Darkness using up Linken’s Sphere but continuing anyways
• Fixed Meat Hook from wasting Linken’s Sphere
• Fixed Laser’s blind effect not getting removed by Dark Pact
• Fixed Jinada charge getting wasted on structures
• Fixed Armlet sometimes draining extra HP when you interact with your inventory
• Fixed Smoke of Deceit from getting temporarily applied if enemies are already in range
• Fixed being able to buy smoke and gem at enemy base (404663)
• Fixed Lifestealer continuing to lose HP via Armlet while he is infesting a unit
• Fixed some rare bugs with Juggernaut becoming permanently magic immune and silenced
• Fixed a bug with RD that allowed you to make the heroes move
• Fixed some edges in the Roshan area where you could place a ward
• Fixed Gem allied visual effect sometimes not showing up
• Fixed Urn of Shadows ignoring Linken’s Sphere
• Fixed Ethereal Blade ignoring Linken’s Sphere
• Fixed Primal Roar not being blocked properly by Linken’s Sphere
• Fixed Waveform sometimes moving a little further than it should
• Added safety code to Nether Strike preventing cases that teleported SB into the enemy fountain
• Time Lapse now starts remembering locations when Weaver is picked instead of when it is skilled
• Fixed lots of old tooltip inconsistencies
Finishing Note:
These not balance changes, just updates to make the tooltips more accurate: Storm Bolt, Goblin’s Greed, Quill Spray, Battery Assault, Sand Storm, Greater Bash, Berserker’s Call, CK’s Critical Strike, Meat Hook, Blade Dance, Earthbind, Psionic Trap, Nature’s Attendants, Illusory Orb, Illuminate, EMP, Gravekeeper’s Cloak, Multicast, Weave, Vacuum, Death Prophet’s Silence, Obsidian Destroyer, Echoslam, Dark Seer
Labels:
Dota Maps
Tuesday, March 22, 2011
Dota 6.71b 6v6 - Download Dota Allstars 6.71b 671b v6.71b.w3x 6v6 Map
Download Dota Allstars 6.71b 671b v6.71b.w3x 6v6 Map - Dota 6.71b 6v6. Already released. enjoy guys.
Download Link :
Labels:
Dota Maps
Download DotA 6.68c v6.68c.w3x 668c AI Fun v2.4c Map
Download DotA 6.68c v6.68c.w3x 668c AI Fun v2.4c Map. Fun map already released on Dota 6.68c within more than 25 fun heroes character.
Download link :
Tavern list :
1. Remade Tavern. The old version of remade heroes.
2. Extinct Tavern. The heroes that no longer exist on the current DotA.
3. Concept Tavern. Fun heroes.
4. Tribute Tavern. Yet another fun heroes.
Labels:
Dota Maps
Monday, March 21, 2011
Dota 6.59b - Download Dota v6.59b.w3x 659b Side Quest Map
Download Dota 6.59b - Dota v6.59b.w3x 659b Map. When released the Dota Allstar 6.59b, its IceFrog actually already tells us that in this new folder there will be side missions (extra) or so-called side quests in this Dota 6.59b.
Download link :
IceFrog : "I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional Dota .x9 quest for Dota Allstars 6.59b (along with some more balance tweaks) and then followed by Tauren Chieftain in Dota 6.60 if everythings work out right."
Below is for Quest Guidance :
Find all 4 Totems:
- Fire Totem: Left Sent Base Forest
- Earth Totem: Right of the -RD circle
- Water Totem: Sent Waterfall (top lane)
- Wind Totem: Upper Scourge Base Forest
Note: You need true sight to see them and even they are just shadows really, its hard to pick them up, using the mouse scroll or screen rotation can help
Bring them to the RD circle and use them, the Tauren Chieftain (TC) will spawn, do not engage him yet b/c he is impossible
Find all 4 Icefrogs and move them to the RD circle, which will kill the 4 totems empowering the TC (the frogs will just die upon reaching the circle, making the totem's vulnerable)
Frog A: South of Top Lane Side Shop
Frog B: North of Second Scourge Tower on Top Lane
Frog C: East of First Scourge Lane Tower on Bot Lane
Frog D: South of Bot Lane Side Shop
Use HoTD to dom the frogs and move them to the circle, they are slow as hell so this will take a while.
Kill the totems when they become vulnerable and kill the TC, he has no regen so just DPS him down with whatever combo of heroes you want
Look at the map where the totem of this wind is then immediately found another totem that his total there are 4 totems you must get the following locations from 3 totem that you have not discovered. Note: Totem is rounded blackish color, vague, not too obvious, so you have to slowly find his
Totem Of Earth
Totem Of Fire
Totem Of Water
Totem Of Wind
Here's below drawing big boss you will face after collecting secret items which I will explain later. (Boss is very strong, so please be careful if you want to fight him)
If you already have all the totems that there are (4 totems) totem activate it yourself by going to the very top left corner (on the left of the first totem [totem of wind] was found) and if you've enabled, it will come out big boss that you have to beat (Tauren Chieftain).
(Note: If you want to cut down the tree can use the tango)
Note: To summon a totem where you need a 1000. There are 4 totems (4 x 1000 which) so you need to be able to summon 4000 where all these totem. (Summon 4 totems at the top left corner of the map, must summon all your totem!). Boss will appear instantly. Have Fun with Tauren Chieftain;)
Boss was named Tauren Chieftain following the use of weapons (if you already beat him then this weapon will belong to you).
And here are the status of the Tauren Chieftain will you face
And the following overall picture Dota Map (Totem and Ice Frog)
Labels:
Dota Maps
Subscribe to:
Posts (Atom)
























