Showing posts with label Dota Heroes. Show all posts
Showing posts with label Dota Heroes. Show all posts

Monday, June 13, 2011

Tauren Chieftain Cairne Bloodhoof Item Build Guide Strategy


Tauren Chieftain Cairne Bloodhoof Item Build Guide Strategy, Most of the Chieftain’s abilities revolve around the guardian spirit which aids him in battle. Using Ancestral Spirit, Cairne can temporarily separate the guardian spirit from himself. While the spirit is separate, it causes damage to enemies it strikes and mimics the Chieftain’s movement and Echo Stomp ability

Cairne Bloodhoof – Tauren Chieftain
Range: 150 | Move Speed: 315
Primary: STR
Str: 24 + 2.3 | Agi: 14 + 1.5 | Int: 23 + 1.6
Damage: 47-57 | HP: 606 | Mana: 299
HP Regen: 0.97 | Mana Regen: 0.93
Attack Speed: 0.67 | Armor: 3

Tiny The Stone Giant Item Build Guide Strategy


Tiny The Stone Giant Item Build Guide Strategy, So for dota beginners, do not be sad if you get this type of dota hero on random. Intelligence type heroes has no chance if they get on one on one battle with Tiny. One fragile hero must not stay close to Tiny or they’ll surely meet their end. Tiny the Stone Giant is a strength based melee dota hero.

1. Information

Range: 128
Move Speed: 285
Primary: STR
Str: 24 + 3 Agi: 9 + 0.9 Int: 14 + 1.6
Damage: 61 – 67
HP: 606
Mana: 182
HP Regen: 0.97
Mana Regen: 0.57
Attack Speed: 1.55 (+ 9% IAS)
Armor: 0.3

Mangix The Pandaren Brewmaster Item Build Guide Strategy


Mangix The Pandaren Brewmaster Item Build Guide Strategy, He is immensely fun to play, whether you’re playing casual or organised DotA.

Mangix – The Pandaren Brewmaster Warcraft Stats
Range: 100 | | Move Speed: 300 | Primary: STR
Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25
Damage: 52 – 59 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 1.43 (+ 16% IAS) | Armor: 3.2

Purist Thunderwrath The Omniknight Item Build Guide Strategy


Purist Thunderwrath The Omniknight Item Build Guide Strategy, He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Range: 100 | Move Speed: 300 | Primary: STR
Str: 20 + 2.65 | Agi: 15 + 1.75 | Int: 17 + 1.8
Damage: 51 – 61 | HP: 530 | Mana: 221
HP Regen: 0.85 | Mana Regen: 0.69
Attack Speed: 1.44 | Armor: 4

Sunday, May 29, 2011

Darchrow Enigma Item Build Guide Strategy

Darchrow Enigma Item Build Guide Strategy, He’s not above using his own allies as portals for employees themselves to come through. Capable of manipulating both void and shadow in combat, the greatest pleasure is to release the oblivion within him upon the world, creating a gap that draw the enemy closer to destruction.



Darchrow – Enigma
Range: 500 | Move Speed: 300
Primary: INT
Str: 17 + 01/02 | Agi: 14 + 1.0 | Int: 20 + 4.3
Damage: 42-48 | HP: 473 | Mana: 260
HP Regen: 0.76 | Mana Regen: 0.81
Attack Speed: 0.67 | Armor: 4

Saturday, May 28, 2011

Krobelus The Death Prophet Item Build Guide Strategy

Krobelus The Death Prophet Item Build Guide Strategy, He uses his ability to call a meat-eating bats and long dead spirits to lay to rest all who still pump blood through their veins. She adds strength through the use of magic, and he was able to make opponents gape in fear, losing the focus needed to cast spells. He was faithful until death in all aspects of it, and would see all turned into ashes.



Krobelus – The Death Prophet
Range: 600 | Move Speed: 285
Primary: INT
Str: 19 + 2.2 | Agi: 14 + 1.4 | Int: 20 + 3
Damage: 44-56 | HP: 511 | Mana: 260
HP Regen: 0.82 | Mana Regen: 0.81
Attack Speed: 0.67 | Armor: 1

Friday, May 27, 2011

ISH'KAFEL The Dark Seer Item Build Guide Strategy

ISH'KAFEL The Dark Seer Item Build Guide Strategy, Dota Hero ISH’KAFEL The Dark Seer Item Build Guide Strategy, His unconventional talents, which lie in enlarging itself and its allies with a variety of castings to support both defensive and offensive, very unusual and versatile, often capable of changing the wave of battle even before it begins.



Ish’kafel – Dark Seer
Range: 125 | Move Speed: 305
Primary: INT
Str: 22 + 3.2 | Agi: 12 + 1.2 | Int: 29 + 7.2
Damage: 60-66 | HP: 568 | Mana: 377
HP Regen: 0.91 | Mana Regen: 1:17
Attack Speed: 0.66 | Armor: 6

Vacuum (C)
Creating a gap on the parameters chosen, interesting and destroy the enemy in the area.
Level 10-40 Damage.
Level 20-80 Damage.
Level 3-120 damage.
Level 4-160 damage.
• Damage type: magic
• This capability will disrupt channeling spells and items.
• Drags unit for 0.3 seconds.
• Casting range: 550
• Area of ??Effect: 300/400/500/600
Mana Cost: 100/130/160/190
Rest: 16

Ion Shell (E)
Surrounds the target with a mantra of energy, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds.
Level 1-30 damage per second.
Level 2-45 damage per second.
Level 3-60 damage per second.
Level 4-75 damage per second.
• Damage type: magic
• Do not damage the target was thrown on.
• Damage covered in smaller amounts every second of 0.1.
• If cast on a unit that already has Ion Shell on it, the new Ion Shell will replace the old
• Casting range: 600
• Area of ??Effect: 250
Mana Cost: 70/90/110/130
Rest: 7

Surge (R)
Floods a target with excess power giving the maximum speed for a short time.
Level 1 – Lasts 3 seconds.
Level 2 – Lasts 4.5 seconds.
Level 3 – Lasts 6 seconds.
Level 4 – Lasts 7.5 seconds.
• Casting range: 600
Mana Cost: 20/30/40/50
Cooldown: 12/11/10/9

Wall of Replica (W)
Increasing the wall where the pure out across the landscape. enemy heroes who tried to pass it will damage and have pictures of themselves emerge from the wall to serve under the Dark Seer until the duration of the wall was gone.
Level 1 – Creating Illusions Hero Wall which produce, lasts 15 seconds.
Level 2 – Creating Illusions Hero Wall which produce, lasts 30 seconds.
Level 3 – Creating Illusions Hero Wall which produce, lasts 45 seconds.
Mana Cost: 200/300/400
Rest: 100
• Damage type: magic
• When the walls create an illusion, it deals 150 damage to heroes affected.
• Do not create the illusion of an ally, another illusion, or a copy of the geomancer.
• Images are made by the Wall of Replica take 250% damage and deal 70%.
• Walls are made perpendicular to the line between Dark Seer and the target point.
• Wall Length: 1000
• Cast Range: 500/900/1300

Thursday, May 26, 2011

Dota New Hero Rubick Intelligence Item Build Guide Strategy

Dota New Hero Rubick Intelligence Item Build Guide Strategy, Dota 6.72 New Hero Rubick Item Build Guide Strategy. Rubick is an Intelligence hero which is introduced on the DotA 6.72 Beta. This post will provide you with the Rubick Skill Description, the Rubick Guide, the Rubick Strategy, the Rubick Item Build and the Grand Magus Skill Build.



Rubick, The Grand Magus Story:
Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the scourge.

Rubick Hero Stats:
Name: Rubick, the Grand Magus
Type: Intelligence
Alliance: Sentinel

Strength: 19 + 1.5
Intelligence: 27 + 2.4
Agility: 14 + 1.6

Movement Speed: 300
Attack Range: 600
Total starting damage: 44-54
Total starting armor: 1

Rubick Spells/Abilities Guide:

1. Telekinesis (Hotkey: Z)

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Lift Duration: 1.5/1.75/2/2.25 seconds
Stun duration: 1/1.25/1.5/1.75 (in the area it lands in, all enemy units except the initial target)
Land stun AoE: 325

Cast Range: 550/575/600/625
Cooldown: 18
Manacost: 160

While the target is in the air, Rubick may use a secondary ability to control the throw the enemy in a targeted direction. Maximum of 375 units away.

Note:

The directional landing happens when the lift duration is over, but you can issue the direction order anytime.

Telekinesis Ability Code: A27F
Telekinesis Sub-Ability Code: A27X

2. Fade Bolt (Hotkey: X):

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.

Damage: 75/150/225/300
Attack Reduction: -14/20/26/32 Damage [-7/10/13/16 on creeps]
Duration: 10 seconds

Cast Range: 800
Cooldown: 10
Manacost: 90/95/100/105

Fade Bolt Ability Code: A27G

3. Null Field (Hotkey: N)
Rubick’s mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Magic Damage Reduction: 5/10/15/20%
AoE: 900

Null Field Ability Code: A27V

4. Ultimate – Spell Steal (Hotkey: Q):

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Spell is stolen for: 3/4/5 minutes

Cast Range: 1000
Manacost: 25
Cooldown: 20/18/16

Note: If you steal another spell, the old one is lost. Both teams see what spell was stolen. Items cannot be stolen, only abilities. You will get a warning message when the spell steal duration is close to expiring.
Note 2: There are a small set of spell exceptions (for technical reasons) that cannot be copied.

Sunday, April 3, 2011

Dota Hero Bradwarden – The Centaur Warchief DotA Hero Guides

Dota Hero Bradwarden – The Centaur Warchief DotA Hero Guides is listed on sentinel strenght dota hero, Gifted with a tremendous body and an ever-growing fortitude, Bradwarden’s courage is only matched by the size of his heart. Prophesized as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. 



Bradwarden – The Centaur Warchief Stats
Range: 100 | | Move Speed: 300 | Primary: STR
Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6
Damage: 55 – 57 | HP: 587 | Mana: 195
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 1.45 (+ 15% IAS) | Armor: 3.1

Bradwarden – The Centaur Warchief Skills

Hoof Stomp (F)
Slams the ground, stunning and damaging enemy land units within 315 AoE.
Level 1 – 100 damage, 1.25 second stun.
Level 2 – 150 damage, 1.75 second stun.
Level 3 – 200 damage, 2.25 second stun.
Level 4 – 250 damage, 2.75 second stun.
Mana Cost: 85/100/115/130
Cooldown: 15

Double Edge (D)
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done within 200 range, and it damages both the Warchief and the enemy unit.
Warchief can suicide if the Double Edge damage is more than his current HP.
Damage type: Spell (reduced by magic resistance)
Level 1 – Deals 175 damage.
Level 2 – Deals 250 damage.
Level 3 – Deals 325 damage.
Level 4 – Deals 400 damage.
Mana Cost: 75/ 90/ 105/ 120
Cooldown: 25

Return (R)
The Centaur Warchief immediately counters every attack against him with a swift strike.
Level 1 – Returns 12.5 damage.
Level 2 – Returns 25 damage.
Level 3 – Returns 37.5 damage.
Level 4 – Returns 50 damage.
Mana Cost: N/A
Cooldown: N/A

Great Fortitude (G)
The Centaur Warchief’s mammoth body is capable of absorbing great amounts of punishment.
Level 1 – Adds +12 Strength.
Level 2 – Adds +24 Strength.
Level 3 – Adds +36 Strength.
Mana Cost: N/A
Cooldown: N/A

Dota Hero Rexxar the Beastmaster Guides with items

Dota Hero Rexxar the Beastmaster Guides with items. Sentinel Strength make this hero is a very well-rounded fighter, with many tactical options available for all types of combat. Although his physical attacks are melee, he can throw his axes at long range to slice through enemies, dealing lethal damage. His Primal Roar can turn the most organized defense into chaos, allowing the Beastmaster and his allies to move in for the kill. His summoning skills serve as effective support for his blitz-style combat. Rexxar’s agile Hawk flies above the battlefield scouting for enemies, and the powerful slowing abilities of his Quillbeast’s spines give him time to finish off fleeing foes. A skilled Beastmaster is a deadly foe, capable of fighting any enemy on any terms and crushing them to a pulp. 


Rexxar, The Beastmaster

* Affiliation:Sentinel
* Tavern: Strength
* Attack Animation:0.3 / 0.7
* Damage:56 – 60
* Casting Animation:0.5 / 0.5
* Armor:4.6
* Base Attack Time:1.7
* Movespeed:310
* Missile Speed:Instant
* Attack Range:100 (melee)
* Sight Range:1800 / 800

Background Story

A wandering vagrant of the Mok’nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.

Early Game (Level 1-8)

Either you go to courier+bottle type or live with consumable items(depends on your playstyle, but I usually go for Bottle type) , don’t forget to take “Wild Axe” skill first. Now practice your Wild Axing skill, where you can harass your enemy while your farming gold on wave creeps, sounds simple but not that too easy to do. Max out your “Wild Axe” and either you go for “Stats or “Call of the Wild”, if your not that lazy go for “Call of the Wild” then scout your Hawk in the forest or in ganking areas; if your not a Bottle type, I go with “Stats”.

Mid Game (Level 9-15)

Focus on ganking your enemy heroes now, and take advantage of your Ultimate skill, the cooldown is not that long so don’t be shy to use it on a fleeing hero. And start putting your skill on Call of the wild(if you get stats first) remember always scout with your greater hawk, and take advantage of the invisible skill, “If you can control the map you can control the game”. Keep on ganking and less farming, Rexxar is not a good carry hero.

Late Game(Level 16++)

Late game. Is all about pushing and defending, Rexxar is a good defender and pusher with his “Wild Axe” skill and “Inner Beast”. Teamfights are very particular, this is where the late game is all about, use your ultimate wisely. Like casting it on an enemy disabler, making sure that disabler doesn’t have a chance to cast it’s skill. If you have Boots of Travel, start sneaking push or defending base, and roam for gank.

Dota Hero Kunkka - Kunkka the Admiral Proudmoore Guides

Dota Hero Kunkka - Kunkka the Admiral Proudmoore Guides. The coolest skill is his ultimate, using a ghostship to hit the enemies and gives buff to the allies. His first skills is make a water blown from the ground and damage the enemies.



Torrent Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Cooldown: 12
Manacost: 105
This skill pretty cool, gives 120/180/240/300 damage and the torrent last for 2/3/4/5 seconds.

TideBringer
Kunkka’s legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and 500 AoE cleave for a single strike every once a while.

X Marks the Spot
In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.

Ghost Ship (ultimate)
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo’s Rum, inebriating them for 30% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.

Captain Coco’s Rum, drink the rum, raise movement speed and your pain is gone a half. But the other half will turn back after the rums effect gone though ^_^

Skill Build
1. Tidebringer
2. Torrent
3. Tidebringer
4. Torrent
5. Tidebringer
6. Ghost Ship
7. Tidebringer
8. Torrent
9. Torrent
10. X Marks the Spot
11. Ghost Ship
12. X Marks the Spot
13. X Marks the Spot
14. X Marks the Spot
15. Stats
16. Ghost Ship

Strategy

Early Game

Your hero can babysit or take up solo mid. Try to last hit with Tidebringer all the while hitting enemy with its AoE.

Mid Game

Ganking with intermittent farming. Farm jungle spots on the fly. Do not ignore the players’ (allied and enemy) activities. You really should have good comm (vent if you are serious) or–at the very least–have some allies working with you.

Do not waste XMTS, use it with:
- Torrent
- Chasing
- Ghost Ship

Late Game

Same as mid game, however Ghost Ship becomes more important… so I will say just one thing:

CAST GHOST SHIP AS SOON AS THE TEAM BATTLE BEGINS FOR KUNKKA. LEARN THE TIMING. FEEL IT. KNOW IT.

Important Points:
Torrent cancels Sand King’s Sand Storm.
“X” does NOT cancel windwalk-type abilities.
“X” cancels Panda’s Primal Split if cast before Primal Split.
Avatar, Jugg’s Blade Fury, Rage, and Infest ALL cancel “X”.
Use “X” on enemy. Have Rhasta cast Mass Wards on top of “X”. Hit Return.
Use “X” before enemy Lothar’s, Leaps, Runs from your tower.
Use “X” after enemy starts to cast Town Portal, Teleportation, Dark Rift.
Use “X” on enemy. Have ES cast fissure in such a way that you “trap” the “X” on the side closer to your base. Immediately hit Return. Kill. Works best in top or bot lanes.
“X” cancels enemy’s channeling spells.

Saturday, April 2, 2011

Raigor Stonehoof - The Earthshaker Dota Hero Guide

Raigor Stonehoof – The Earthshaker DotA Hero Guide and Strategy. In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim.



Strength- 22 + 2.5
Agility – 12 + 1.4
Intelligence – 16 + 1.8

Learns Enchant Totem, Fissure, Aftershock, and Echo Slam.
Attack range of 128 (melee).
Movement speed of 300.
Primary attribute: Strength
Race: Sentinel, Morning Tavern
Raigor Stonehoof Dota Hero Skills

Fissure (F)
Slams the ground with the Raigor`s mighty totem, causing the ground of around 1000 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds.
Level 1 – 1, 25 damage1 second stun.
Level 2 – 175 damage, 1.25 second stun.
Level 3 – 225 damage, 1,5 second stun.
Level 4 – 275 damage, 1.75 second stun.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 15

Enchant Totem (E)
Empowers the totem resting on Raigor`s back, causing it to deal extra damage on the next attack.
Level 1 – 50% increased damage.
Level 2 – 100% increased damage.
Level 3 – 150% increased damage.
Level 4 – 200% increased damage.
Mana Cost: 50
Cooldown: 8

Aftershock (A)
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
Level 1 – 25 damage, .3 second stun.
Level 2 – 45 damage, .7 second stun.
Level 3 – 75 damage, 1.2 second stun.
Level 4 – 115 damage, 1.5 second stun.
Mana Cost: N/A
Cooldown: N/A

Echo Slam (C)
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Level 1 – 200 initial damage, 35 echo damage.
Level 2 – age, 45 echo damag 275 initial dame.
Level 3 – 350 initial damage, 65 echo damage.
Mana Cost: 145/ 205/ 265
Cooldown: 80/ 70/ 60

Wednesday, March 23, 2011

Azgalor Dota Hero - Azgalor Pit Lord Guide

Azgalor Dota Hero - Azgalor Pit Lord Guide

Str: 25 + 2.6
Agi: 12 + 1.3
Int: 17 + 2.6

Primary: STR

Azgalor Pit Lord Dota Hero Skills

Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 dps
Level 2 - 40 wave damage, 10 dps
Level 3 - 55 wave damage, 15 dps
Level 4 - 70 wave damage, 20 dps
Mana Cost: 100/110/120/130
Cooldown: 14 seconds

Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - 1.5 seconds
Level 2 - 2 seconds
Level 3 - 2.5 seconds
Level 4 - 3 seconds
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15 seconds

Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage per corpse
Level 2 - 40 damage per corpse
Level 3 - 60 damage per corpse
Level 4 - 80 damage per corpse
Mana Cost: 75
Cooldown: 10 seconds

Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 Second Casting Delay. Buildings only.
Level 2 - 5 Second Casting Delay. Units or Buildings.
Level 3 - 4 Second Casting Delay. Units or Buildings.
Mana Cost: 75/150/225
Cooldown: 180/160/140 seconds

Terrorblade Dota Hero - Terrorblade The Soul Keeper

Terrorblade Dota Hero - Terrorblade The Soul Keeper

Strength- 15 + 1.9
Agility - 22 + 3.2
Intelligence- 15 + 1.75

Learns Soul Steal, Conjure Image, Metamorphosis, and Sunder.
Attack range of 100 (melee)
Movement speed of 300

Primary: AGI
Terrorblade - The Soul Keeper Dota Skills

Metamorphosis (T)
Transforms Terrorblade into a powerful Demon with a ranged attack.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.
Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.
Mana Cost: 125/115/107/100
Cooldown: 80/165/150/110

Dota Guide: This Dota skill is very useful especially when you are farming. Best timing to cast this dota skill when you are about to destroy a tower. Also, since Terrorblade is not a range dota hero, this dota skill is very useful especially at the early part of the game.

Terrorblade on Metamorphosis destroying a tower with his Conjure Image

Soul Steal (E)
Strangles the soul of a target enemy unit and extracts bits and pieces of it. Channeling Spell.
Lasts 8 seconds.
Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Mana Cost: 45
Cooldown: 12

Terrorblade casting Soul Steal (Green stray light)

Conjure Image (C)
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.
Mana Cost: 70/ 85/ 100/ 115
Cooldown: 16

Sunder (R)
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units’ life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.
Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.
Mana Cost: 200/100/0
Cooldown: 200/120/60

Anub’arak Dota Hero - Anub’arak The Nerubian Assassin Equipment Guide

Anub’arak Dota Hero - Anub’arak The Nerubian Assassin Equipment Guide

Equipment Anub'arak for the kill type? are :

-Dagon
after use ulti, if the target does not die then use Dagon, which was good enough to add a little of Anub'arak

-Furry-Battle
for splash damage, for damage spread, not only on a target, thereby having the possibility of double kill if there is another enemy

-Phase Boots
to pursue the target if the target run away and blocked by creeps

-Aghanim Scepter
These items add to your damage ulti

-Butterfly
because it adds the primary status of which is a type Agility Anub'arak

-Blade-Difusal
for feedback, which reduces the enemy so the enemy can not reply to the skill


Strength - 18 + 2.0
Agility - 19 + 2.2
Intelligence - 18 + 2.1

Learns Impale, Mana Burn, Spiked Carapace, and Vendetta

Attack range of 128 (melee).
Movement speed of 300.
Summoning The Nerubian Assassin in Dota

The Nerubian Assassin is part of the Scourge race Evening Tavern. This dota hero primary skill is Agi

Anub`arak Dota Skills

Impale (E)
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
Level 1 - 80 damage, .75 second stun.
Level 2 - 160 damage, 1.25 second stun.
Level 3 - 230 damage, 1.75 second stun.
Level 4 - 300 damage, 2.25 second stun.
Mana Cost: 95/ 115/ 135/ 155
Cooldown: 11 seconds

Mana Burn (R)
Sends a bolt of negative energy that burns a target enemy unit’s mana. Burned mana combust’s, dealing damage to the target equal to the amount of mana burned.
Level 1 - Burns up to 70 mana.
Level 2 - Burns up to 120 mana.
Level 3 - Burns up to 185 mana.
Level 4 - Burns up to 260 mana.
Mana Cost: 65/ 80/ 100/ 115
Cooldown: 7 seconds

Spiked Carapace (D)
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Level 1 - 10% damage returned, 2 bonus armor.
Level 2 - 20% damage returned, 4 bonus armor.
Level 3 - 30% damage returned, 6 bonus armor.
Level 4 - 40% damage returned, 8 bonus armor.
Mana Cost: N/A
Cooldown: N/A

Vendetta (V)
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.
Level 1 - Deals 225 backstab damage. 10% movement speed.
Level 2 - Deals 375 backstab damage. 15% movement speed.
Level 3 - Deals 525 backstab damage. 20% movement speed.
Mana Cost: 160/210/260
Cooldown: 90/75/60 seconds